
Broken Arrow
Published:
⚡️ Broken Arrow launched a public TEST branch with a major rebalance and an overhauled Conquest. Players can try changes and leave feedback.
Conquest now uses 500/1000/1500 thresholds: zones give fixed income and phase score‑compensation was removed. Economy is nonlinear with a 1500 cap. New systems: single‑target damage cap; transports supply troops (heal/ammo); per‑unit respawn timers and squad panic if transport dies; a 'Sneak' stealth‑vs‑speed tradeoff (scouts nerfed); deadlier infantry; armor aim‑time tweaks; support/artillery reworked (slower, more expensive, roleized); 82mm auto‑fire; AA range/dmg nerfs but faster launch/radar fixes; aircraft reloads tied to weapon type, fighters reload faster; transports/helicopters cheaper. 🔥


