
GRIME II
Published:
🔧 GRIME II just got its first major post-launch patch: balance, movement and platforming got tuned, and a bunch of annoying bugs were fixed.
Boss rewards were reshuffled to be fairer, a way out of the sticky spot in Upper Kankan was added, attributes now matter more, healing and some effect durations were buffed, vendor prices and audio were tweaked. Devs are already prepping the next big update, focused on sliding and dash behavior with controllers to make controls sharper and more responsive. PROGRESSION actually feels meaningful.


