
Once Human
Published:
Update for Once Human: the tech tree got a full rebuild, now four main branches: construction, combat, production and survival.
Progression is no longer just about leveling: new characters receive base techs, while future unlocks rely on finding items in the world, bringing them back for reverse‑engineering, combining materials at the synthesis bench, or spending tech points. Specializations were removed and folded into nodes and upgrades; tech upgrades use upgrade points and are irreversible, but upgrade effects can be TRADED between players, adding an economic/social layer. Gear imported from the Eternal Land is now marked as "lost equipment", it can't be repaired, traded or reverse‑engineered. Gear also no longer has level requirements and more high‑quality LOOT can spawn in the wild. Load and body‑type mechanics were tweaked so builds affect movement speed and carry bonuses. Also: RaidZone tweaks, a new Battle Pass (season 12) and Stardust secret chests with cosmetics, deviant and legendary skins plus practical items. ⚡


