starchorm

starchorm

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⚡️Once Human, big update breakdown: blueprints, tech tree, gacha and more

Quick summary: world blueprints are gone, blueprints now open and level up directly with starchorm (top gold weapon 8000, top gold armor 2000; star upgrades cost from 3000 up to 15000 for weapons). Stellar Stairway/asterism removed, starchorm is earned via events, weekly scenario tasks, scenario chests, monster core clears and base defense. Weekly cap is 15/66k; players already found a lazy farm: craft stacks of healing syringes on your island using island sand to convert into starchorm (works now, may be patched). Gacha is reworked: the Machine of Wishes spins with special tickets from the astral dewlets shop (20 tickets/week purchasable for 80 shop currency); one banner needs 20 spins for the final reward. Season chests come in blue/purple/gold (gold is very rare), they drop cosmetics, battlepass currency, mitsuko currency, XP and crucially gacha spins/fragments. Tech tree overhaul: 4 branches (survival, production, combat, build), tech level cap 12, research points and reverse engineering via the Tech Research Workbench (dismantle structures/items for tech points, examples: adrenaline shot 3, electric drill 25, fridge 82, big water generator 1330). You can also manually combine resources to unlock techs with a success chance. Gear changes: level requirement removed so level 1 can equip tier‑5, but items moved from your timeless island are treated as drops (no repair/sell/reverse engineering). From tier 2+ crafting requires special reagents that drop randomly, IMO the biggest FAT drawback for grind. Ammo was unified and simplified into grades: Green, Blue (+8% dmg & Psi Intensity), Purple destructive (+15% dmg & psi, structure dmg), Purple anti‑barrier (+15% dmg &psi, +20% vs shields). Tin and aluminum ores removed; fibers/parts/plastic unified into single resources. Added helper items, two new deviants (Brave George, Doctor Raven), a smarter scanner (highlights reverse‑engineerable structures and chests through walls), auto‑close doors option for bases, two AI screenshot effects, and fixed base defense costs. Net: useful QoL and major economy shifts, convenient in places, but reagents make progression annoyingly random 😬

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