
Stellaris
Published:
🚀 Stellaris jumped to 4.3 «Cetus», the post-open-test release was steadier than usual and the devs moved straight to fixes and balancing.
4.3.1 fixed old-save loading (now warns about version incompatibility), restored a missing portrait and patched tech bugs. 4.3.2 touched gameplay: fleets act bolder on system fringes, the huge‑fleet achievement now requires far larger forces, and empire-size penalties were eased. In the test branch 4.3.3 they added flexible fleet capacity and command limits, you can crank armadas to ABSURD sizes at the expense of balance and performance. Automation and AI were improved and the doubled-station-armor bug was squashed. For the tenth anniversary some DLC will be folded into the base game in May, but the base price will rise, so there's still time to buy.


