
Sven Vincke
Published:
Sven Vincke at Larian Studios says the magic moment has arrived: the new Divinity stopped being a pile of concepts and started to breathe. Narrative director Adam Smith spent a week obsessing over one scene and spoke about it with such passion that Vincke realised the project reached a new tier. There's still a lot raw or missing, but you can already feel the game's character and the plasticity that births a living universe ✨


