Pages 15 / 236

Kunimitsu

🔥 Kunimitsu is back in Tekken 8, the official gameplay trailer spotlights her moves, combos and in-match interactions.

Early access starts May 27, 2026, full release on June 1, 2026. Season 3 DLC line-up: Bob (summer), Roger Jr. (autumn); the fourth fighter will be revealed at Combo Breaker on May 24. Tekken 8 is the final entry from Bandai Namco, continuing the Mishima saga and the Iron Fist tournament. HYPE.

Enshrouded

Big stability-and-interface patch landed for the co-op sandbox Enshrouded, devs focused on STABILITY and squashed a pile of BUGS that hit almost every system, from UI to combat and building. The shared worlds menu and overall interface got a serious cleanup.

They fixed critical world loading crashes, NPC navigation and the item-set XP system, plus combat issues (stuns, double-jump noise, enemy block behavior), mana drain and several skills/items. Camera and controls (grappling, swimming, planning) were improved, microstutters at high FPS addressed, photo mode and HUD polished. Quests, recipes, loot and localization also patched, game feels smoother and far less annoying 🔧

The International 2026

⚡️Valve added a Dota 2 client tab for The International 2026 and already revealed a starting prize pool of $1.6M, it's live in-client and almost certain to grow via battle passes and themed items. HYPE

Open qualifiers: June 9-12; regionals: June 15-28. Group stage: Aug 13-16; Finals: Aug 20-23 at the Vostok Sports Center in Shanghai.

The Legend of California

⚡️The Legend of California just got a big optimization pass ahead of the next public test, devs shifted almost entirely to making server stability and higher player density their priority.

They rewired data storage, world simulation and AI: lower memory usage, snappier animations and navigation, and much smaller collision/procgen payloads, some systems report multi‑fold savings. Login queues are steadier, the server browser was reworked, character-creation bugs on certain worlds fixed, and automated stress‑testing tools are live. Also, the test will add 2 new mid‑sized enemy strongholds (one already praised, the other kept secret). BREAKTHROUGH

Heroes of Might and Magic: Olden Era

Heroes of Might and Magic: Olden Era sold 500K copies in under 72 hours ⚡️

Over 6K reviews, peak concurrent ≈ 60K, 25K+ in the official Discord, and the game sits in Steam's top-sellers next to Diablo IV and Windrose. WOW 👑

Hawthorn

⚡️ Hawthorn kicked off its first demo playtest for the Proof-of-Concept, early access went to Village Council members and backers on Kickstarter and Ko‑Fi.

The test ran 1-3 May; the team used the weekend to gather vital feedback before further development, promises more rounds and a detailed update after this phase. Want into the next wave? Sign up on the official site. PLAYTEST

Black Flag Resynced

⚠️ Ubisoft's AC lineup is shaking: Black Flag Resynced looks solid, Codename Hexe has issues, and rumors about Assassin's Creed: Codename Invictus are a real WILD mess.

French insider j0nathan on X says tests on 30 April were "terrible"; Invictus, basically For Honor with assassins from Ubisoft Montréal, is due at the end of the year but now looks likely to be delayed or even cancelled.

Saros

Saros is a sci‑fi roguelite that stretches playtime into tens of hours, death is progression, not punishment. Protagonist Arjun keeps pushing through hostile Karkos, and every run matters. GRIND.

There are 45 trophies, including a platinum for fully closing the list: some unlock during the story, but many require special kills, challenges and hidden mechanics (one trophy nods to Clair Obscur: Expedition 33). Full completion with all logs and collectibles takes about 45-50 hours; some collectibles are optional, but without them you won't hit true 100%.

Gods, Death & Reapers

Gods, Death & Reapers has entered the fifth stage of closed alpha: revamped maps with stable PvE hubs that unlock unstable PvPvE zones, plus a new 1v1 arena, duels for PRESTIGE only, no gear loss. 😈

The team reworked respawns, added environmental threats and an extra enemy faction, and are iterating UI & abilities based on player feedback, this alpha is active POLISH: players aren't just testing, they're shaping the game's future.

AI LIMIT

⚙️ AI LIMIT rolled out 1.2.003 for the DLC Eirene's Furnace of War: devs acknowledged issues, apologised and added a new Furnace Records stat system to track progress in trials and boss rematches.

Some FIXES are already live, critical Trials of War fixes (ability-selection crashes, respawns), weapon-skill glitches, reward miscalculations, enemies dying out-of-bounds leaving loot unreachable, plus visual, UI, audio and localization fixes; check your DLC installation if you have issues, more patches are on the way.

Home