ARC Raiders

ARC Raiders

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Design director of ARC Raiders, Virgil Watkins, explains why launching a new extraction shooter today is way riskier: the market's saturated, niches are taken and player attention is glued to established titles.

Watkins isn't calling it dead, extraction shooters originally catered to hardcore players but grew when devs simplified core mechanics and made them more accessible. That shift proves new projects can still succeed, they just need the right approach to the audience. SHOT. ⚡️

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