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Crimson Desert

🏆 Crimson Desert's platinum turned into a real grind: weeks after launch only 8 players had it. Full completion can take over 300 hours, one achiever logged 305 hours, with about 60 hours spent on insect hunting and fishing.

His tips: with current guides and datamines you can cut that to 130-150 hours. Big practical note, do the jackal-kill while wearing the bear-skin helmet early: if you move your camp to Pailun the vendor changes and that helmet becomes an almost nonexistent drop. BRUTAL

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Resident Evil Requiem

⚡️The cracked Resident Evil Requiem, where hacker Voice38 stripped out Denuvo, is actually running better than the protected build in early tests: slightly higher FPS, fewer microstutters, the CRACK uses 1 GB less RAM and 1.2 GB less VRAM, resulting in smoother play.

Not a one‑off: the RE Engine seems to hate heavy anti‑tamper measures, and a similar performance bump happened with RE4 Remake after protection from Capcom.

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Marvel Rivals

👀 Marvel Rivals isn't meant to stay just a 6v6 PvP shooter. Creative lead Guanyun Chen says NetEase has content lined up through 2027 and plans to "break boundaries" this year.

Their pitch: evolve the game into a living, interactive ANIME-like universe, smoother "moving anime" animation and cinematic PvE spanning Avengers to Doctor Doom. Translation quirk or bold roadmap, either way, it's audacious.

Honor of Kings: World

⚡️ Honor of Kings: World is ALREADY live in China on PC while the global audience waits for alpha tests.

An action RPG built on Unreal Engine 5: the launch opened a zero season focused on the Ji Xia academy. You play as students drawn into the Continent of Kings' intrigues, with fast-paced combat that lets you swap legendary-hero styles and hunt bosses in an open world. The seasonal model promises two major content drops; a mobile port is planned.

Pocketpair Publishing

🎮 Pocketpair Publishing is betting on INDIE, Palworld's success gave the studio room to break the usual rules.

A year after launch, head John Buckley laid out the publishing strategy: projects chosen for developer passion, not instant profit; backing solo/duo teams, minimal meddling, and strict transparency on budgets. They draw hard lines, no Web3/NFT deals and no games made with generative AI; if devs can't explain budget and roadmap, there's no deal. Another goal is bridging Western projects to Japanese players, cited example is Windrose shifting toward PvE survival. Long term, PPP aims to be a reliable partner for indie devs.

DualSense

Fans ROASTED the limited DualSense for 007 First Light, pre‑orders open on April 17, 2026, and the thread is already a shitshow 🤦

Sony and IO Interactive shipped a gold, minimalist pad that skips the iconic "gun barrel" visual; art director Ramus Poulsen says the team deliberately avoided literal Bond motifs in favor of subtle, timeless elegance, players disagree and wanted clearer, unmistakable nods to the franchise.

Season 12, Lunaria

🎉 Season 12, Lunaria goes live on April 16, 2026 as Torchlight: Infinite celebrates its third anniversary.

New hero Sage brings combat alchemy and one‑off potions. The season pivots on activating Moonstone statues in Neverland for valuable loot; it adds Engines of Creation for top‑gear farming, a modulation system that can flip boss copies to your side, reworked elixirs and Memory crafting. The anniversary event Touch of Midas will hand out commemorative rewards and in‑game currency.

Escape from Tarkov

⚡️ Escape from Tarkov may get a prestige system for PvE, if the recent poll from Battlestate Games is any indication.

Prestige currently exists only in PvP, you reset progress to earn permanent rewards and climb a new development tier. The survey asks players about grind difficulty, reward value and level-up requirements; devs are discussing roughly 100 hours as a minimum. It's feedback for now, but the growing PvE crowd is clearly shaping Tarkov's future and could make the game much more flexible for different playstyles.

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