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Six Days in Fallujah

A tribute to the Insurgency and Six Days in Fallujah dev Jeremy Faucomprez (aka Mxthe), he passed away on March 6.

The FPS scene lost one of its brightest designers: Jeremy was most recently the senior game designer on the tactical shooter Six Days in Fallujah. Sad to see talent leave us so early, RIP 🕯️

GTA 6

FACTORY of millionaires: GTA 6 could become a real-money avenue for players, HipHopGamer reports Rockstar is building a global UGC economy with paid marketplaces in 2026. The studio's acquisition of the FiveM creators and plans to fold RP‑server economies into the client signal a clear push to let creative players monetize content. The insider also mentions a mission featuring Freddie Gibbs and CM Punk, reportedly based on a real on-set incident. Console launch is set for November 19, 2026, while the revamped online marketplace is expected about a month later. 💰

Valve

Looks like Valve is brewing SteamGPT, an AI for support and beefed‑up anti‑cheat in CS2 🤖

Dataminer Maxim Poletaev (Gabe Follower) found mentions in Steam's code: the tool seems tied to Trust Score and anti‑cheat measures. No official announcement yet, expect early tests in the Steam beta. The leak arrived after a Steam Workshop update; Valve has already trialled player‑based FPS stats, so they're quietly rolling AI into the platform. Will the community accept it? Time will tell.

Alkahest

⚔️ Alkahest from Push On and HypeTrain Digital just put a gameplay demo out: dark caves and ruined, goblin-held sites inside semi-open zones teeming with secrets and adventure.

Melee feels weighty and tactile, kicks, finishers, and plenty of interaction with destructible scenery, while the protagonist wields alchemy vials to mix things up. Enemies behave smartly and the design encourages dozens of approaches, brute force, stealth, or clever setups. WILD 😏

Assassin's Creed Black Flag: Resynced

⚡️ Assassin's Creed Black Flag: Resynced is reportedly getting an official reveal on April 16, say multiple insiders including Tom Henderson.

Leaks hint at a possible summer launch (June, August). It's a major refresh for Ubisoft, but take it with caution, the publisher often shifts or cancels dates. If this holds, we'll be back in the Caribbean in a few months with boosted visuals and reworked mechanics. HYPE?

Crystalfall

⚡️Two days until Early Access for Crystalfall, it drops April 10 at 15:00 MSK on Steam. The game is FREE and the client will be available at launch.

You'll enter a ruined world of mutants and steampunk automatons and have to carve your own path to survive. At launch there are in-game challenges and weekly activities with Credits rewards: a five-act campaign, leaderboards and endgame score contests. For the first three weeks there are weekly raffles (winners announced Mondays): campaign finishers enter a draw where 20 random players win 30 Credits each; endgame top-3 receive 150, 100 and 75 Credits, and additional leaderboard spots can win similar random prizes. Credits have no real-world monetary value.

Netmarble

🎁Netmarble rolled out patch 1.1 for The Seven Deadly Sins: Origin, spotlight on hero Daisy in a limited banner and a FREE SSR ticket for everyone.

A super-hard boss-trial mode Abyss opened for vets; 'Path of Exploration' missions eased, more starting resources, faster world gathering, enemy behavior tuned on 'Hell', option to disable others' VFX, season 1 of the battle pass is live, and the group-connect crash has been fixed.

XLGAMES

Indie studio XLGAMES has announced it's shutting down the extraction shooter THE CUBE, SAVE US, the title folded after just 3 weeks following its mid‑March Early Access launch.

The game limped in with only 33% positive reviews and a peak online of 5,177. One player with over 160 hours shared his disappointment. Servers remain online until 8 May, after which they'll be turned off; devs are issuing refunds for purchased microtransactions. FLOP 💀

Fatekeeper

⚡️The Fatekeeper devs unveiled the skill tree and first build previews, a flexible progression system designed to reward experimentation and unique playstyles.

Shown setups: a Shatter build (ice-focused with crushing weapons, trades raw damage for freeze-synergy); a pyromancer built around cast speed, fire damage and projectile ricochets; a dagger melee where dashes become jump-attacks and throwing knives boomerang back; and a consumables-centric path that boosts alchemy, extends buff duration, gives a chance not to consume items and scales with carried resources. Devs say the tree will keep growing with new nodes, synergies and crafting interactions.

CONTROL Resonant

Remedy will localize CONTROL Resonant and self-publish it on PC (Steam, Epic), PlayStation 5 and Xbox Series in 2026.

The game gets full voiceover in 8 languages, while UI and subtitles will be translated into 7, including Russian. You play Dylan Faden, a former prisoner of the FBC under his sister's command, now facing a reality-warping cosmic entity in Manhattan. PSA 👀

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