Pages 112 / 236

Konrad Tomaszkiewicz

🦇 Shadow of The Witcher: ex‑director Konrad Tomaszkiewicz and Rebel Wolves say they don't mind the comparisons to The Witcher 3: Wild Hunt, in fact, they wear it like a badge.

Their debut, The Blood of Dawnwalker, is a VAMPIRE third‑person dark‑fantasy: nonlinear story, hard moral dilemmas, very Witcher‑adjacent in tone. But Dawnwalker adds a Fallout/Breath of the Wild twist, almost all content is optional. A 30‑day day/night cycle swaps quests by time, which should crank replayability way up. Launching on PC and consoles this year.

MOUSE: P.I. For Hire

🎷 MOUSE: P.I. For Hire, a noir FPS dressed in 1930s black‑and‑white "rubber‑band" animation; early reviews landed mostly positive with an average score of 83%.

Critics rave about the visuals, the jazz‑soaked vibe and the corrupt city setting seen through a mouse PI's eyes. The creative arsenal and cartoonish upgrades hit the mark; complaints include repetitive fights, short runtime and some level‑design hiccups. Under the flashy coat is a solid, punchy shooter. DOPE

🎲 RANDOM GAME, Clicker: Glad Valakas (Steam)

🎲 RANDOM GAME, Clicker: Glad Valakas (Steam)

🖱️ Clicker-simulator where you are the viewer of one of Runet's most eccentric streamers. Your goal is to stay on Glad Valakas's stream, earning DP to upgrade the room, voiceovers, and boost your income.

• Clicker • Steam Achievements • Pleasant graphics • Built with Clickteam Fusion 2.5 • Cheat mode

The Blood of Dawnwalker

🧛 The Blood of Dawnwalker, game director Konrad Tomaszkiewicz shrugs off Witcher comparisons and says he's genuinely CONFIDENT in the game.

Tomaszkiewicz, who worked on three Witcher titles, left CDPR after a 2021 probe (cleared) and founded Rebel Wolves. Dawnwalker is nearly ready and currently in certification; due this year on PC (Steam), PlayStation 5 and Xbox Series (no Russian). The studio counts about 160 people, secured investor funding and picked NetEase as partner. They keep the team compact on purpose so the devs can stay close and work tightly together.

Graveyard Keeper

🎮 FREEBIE paid off: Graveyard Keeper climbed into Steam's top‑40 concurrent list, CEO Alex Nichiporchik calls the giveaway a clear win for tinyBuild.

During the free period the base game hit over 40,000 concurrent players; paid DLC sales on Steam brought in about $250,000, and the sequel picked up 400,000 wishlists. tinyBuild's takeaway: making the base temporarily free is an effective way to monetize years of added content and heat up the audience ahead of the sequel.

Replaced

🔥 Replaced, the long-awaited 2.5D platformer from Belarusian Sad Cat Studios launched on April 14 and is winning players and press with its pixel art and neon-noir vibe.

Aggregates sit around 81-83%, Steam shows 'Very Positive' at 86%. Reviewers praise the visuals, Arkham-style combat and soundtrack; note rare technical hiccups, lengthy dialogues and a ~10-hour runtime. WILD

Take-Two

📈 Take-Two shares jumped after HACKERS leaked Rockstar financial files about GTA Online. No smoking gun, the leak showed the mode pulls about $1,000,000/day (≈$500M/year) despite being on the market >10 years.

Market action: opened ≈$202, peaked $208, settled ≈$205, market cap rose by about $1B. How the mode will evolve after GTA VI (launch Nov 19 on PS5 & Xbox Series) is still unclear; V's online launched roughly 2 weeks after the base game.

The Blood of the Dawnwalker

Surprisingly calm development on The Blood of the Dawnwalker, Rebel Wolves are backing bold ideas, deep immersion and a clear 90s vibe 🔥

Game director Konrad Tomaszkiewicz says the team is assembled, NetEase backed the project and early tests look great. After the bloat at CD Projekt Red (up to 500) he capped the studio at 160 to stay a creator, not a manager, a compact crew of real ARTISTS making games, not cold businesses.

SPINE

⚡️New trailer for SPINE, the two-minute Redline clip from Nekki lays out the combat: gunplay fused with melee across neon bars and warehouses, with both trash mobs and boss encounters.

Even in alpha it pops, smooth animations, interactive environments, cinematic camera and timing-based dodges plus flashy counters. Feels like pure GUN-FU, a proper cyberpunk action ride 🔥

Dmitry Glukhovsky

⚡️ The writer labelled a "foreign agent", Dmitry Glukhovsky, confirmed he's involved with Metro 2039 and warned it will be the heaviest, most depressive entry in the franchise, the narrative bar is higher and the tone will be radically darker than before. The project has been in development since 2020; the announcement came as Microsoft preps an Xbox Showcase dedicated to the Metro Exodus sequel. Story details and the first gameplay reveal are set for at the end of this week. BRUTAL

Home