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🎲 RANDOM GAME, Oddworld: Abe's Oddysee® (Steam)

🎲 RANDOM GAME, Oddworld: Abe's Oddysee® (Steam)

Chosen by fate, floor-waxer Abe discovers he and his fellow Mudokons are to be processed into snacks to save his boss's meat empire. He must rescue all creatures from the predatory Magog Cartel, endure temple trials, traverse wastelands, and wield the ancient Shrykull power to destroy the slaughterhouse. ⚡🌪️

Features: • Escape from an industrial complex • Rescuing fellow creatures • Journey across hostile wastelands • Enduring ancient temple trials • Wielding the legendary Shrykull power • Final confrontation to destroy the factory

MENACE

⚡️ MENACE is getting a major construct-focused patch on 22 April, final build is in closed beta and devs say no delays 🤖

The update overhauls squad economy: the controversial promotion tax is removed, promotion and supply costs are rebalanced and starting resources are raised. A new universal ability lets units clear wrecks to ease movement in urban/tight maps. Constructs are fully reworked with new roles, stats and skills: drones are squishier but apply morale pressure on losses; soldiers get target-marking; gankraulers gain rockets and a scan that reduces enemy stealth; shamblers stay melee-oriented but with increased reach. An elite master-unit will be added. Overall, constructs now operate as a coordinated system, BRUTAL.

Gods, Death & Reapers

⚠️ Closed alpha for Gods, Death & Reapers, Phase 5: 30 April, 4 May.

Devs are rolling out a tougher, faster build focused on the Reaper role and the afterlife systems, high tempo, harsh penalties for mistakes. They say they're working to make the alpha as «pleasant» as possible within that scope. Be READY and come prepared, this stage will stress the game and your skills.

Enshrouded

⚡️ Enshrouded gets a major update, Forging the Path arrives on April 21.

It's the final patch before the push to 1.0 this autumn. The spotlight is on Adventure Sharing: FINALLY players can share builds in‑game without external tools or manual file swaps. UI designer Fiona walks through the feature and UI in a new video preview 🏗️

Warhammer 40,000: Rogue Trader

⚡️Warhammer 40,000: Rogue Trader just got a new companion in DLC The Infinite Museion, meet Eogann Februs.

Augmentations couldn't hide what he's been through: Februs carries scars that are as much mental as physical. He joins your crew as a full companion, adding fresh dialogues and interactions while pushing the campaign into territory about the cost of choices, loss, transformation and clinging to humanity. RAW and cold ☠️

Norland

❄️ Norland dropped a big BETA patch, climate system, reworked farming and new state-management mechanics; the update brings over 145 changes and is live on Steam. Saves are compatible, but some buildings/fields need reconfiguring, devs will refund lost resources.

Fields are now universal: plant any crop and harvest early with a penalty. The new climate adds three brutal seasons, Winter, Drought and Rainy, that split the year into growth and survival windows: Winter halts farming, slows movement and lowers mood; Drought weakens buildings and skills (some plants still grow); Rainy increases food rot and disease risk but speeds tree growth and shifts the resource economy. Also upgraded weather FX, seasonal visuals, changing tree appearances and new snow/dust storms.

Silver Wolf lv. 999

🔥 Silver Wolf lv. 999 rips the Trailblazer out of Lightbug's clutches in the trailer «Maximum Level Solo» for Honkai: Star Rail, and it's WILD

The clip is drenched in gamer vibes with nods to Warcraft III, Road Rush and Devil May Cry V; the plot shows Silver Wolf storming in to rescue the Trailblazer from a Demon Lord played by Lightbug. Silver Wolf is a limited 5-star imaginary-type on the Path of Joy, built to deal huge, flashy damage.

Stellaris

🚀 Stellaris got a major tweak to the Grand Archive, a QoL update focused on exhibits, storage and automation to make managing large empires less painful.

Storage cap was raised to 60; you can freely move items between display and storage: right‑click sends to storage (not sell), left‑click returns to the exhibit, selling is allowed only from storage. Collection sorting was overhauled: items no longer auto‑reorder by date, active/inactive slots stay fixed; UI now has scrolling and draggable windows. Automation logic received a per‑job slider for finer population CONTROL, and starbases gained Tab / Ctrl+Tab navigation. Devs say most changes arrived after player feedback following 4.3.

Graveyard Keeper 2

⚡️ Graveyard Keeper 2 hit 500,000 wishlists in 9 days, publisher tinyBuild says the HYPE is massive, and interest in the original title jumped too.

Even though the base Graveyard Keeper was given away for free, its DLCs pulled about $500,000 in the same window, with $250,000 earned in the first five days. Publisher promises more details next month.

Valorborn

⚡️ Valorborn dropped its first public roadmap for early access, the short version.

The roadmap isn't exhaustive: systems like magic are planned but will be revealed later. The current priority is an URGENT hotfix to address inventory and crafting issues; alongside that the team is rolling out quality and stability fixes. Expect frequent updates in the coming weeks to polish core systems, improve UI readability and overall UX; once core mechanics stabilize the devs will shift to bigger changes, a rework of Auto Work and a major UI overhaul.

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