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Vladimir Sechkarov
📚 FINALLY: Vladimir Sechkarov has finished the book "The Art of Loss. The Difficulties of Translation and Localization in the Games Industry". About two years of work, publisher Bombora, release set for June as part of the "Russian Computer Bestseller" series.
It's available for pre-order in domestic stores: hardcover 162×235 mm, 320 pp.. Price 1,627 ₽ with an early-bird 16% discount at 1,369 ₽. Inside, a deep dive into painful localization stories: the tortured English versions of Final Fantasy, a slew of ruined Russian translations, and why song titles were adapted in seven different ways. A review from Gennady Vorobyev is coming, stay tuned.
🎲 RANDOM MOD FOR GAME Final Fantasy Type-0 HD, No-Intro (Skip Startup - Splash Videos)
🎲 RANDOM MOD FOR GAME Final Fantasy Type-0 HD, No-Intro (Skip Startup - Splash Videos)
No-Intro automatically lets you SKIP startup and splash videos so the game boots noticeably faster 🚀
Enable it once and every launch will bypass the intros: saves time on repeated runs, ideal for streamers, speedrunners and testers, and perfect for players who just want to jump straight into gameplay without watching the same studio logos.
Tomb Raider: Legacy of Atlantis
🔎 Tomb Raider: Legacy of Atlantis appears to have entered final development: a former lead narrative designer updated their profile on LinkedIn, listing the project as finished.
That usually means story and structure are locked and the game is moving into polish, but there's no official release yet, a tentative window is one and a half years. Layoffs and restructuring at Crystal Dynamics in 2025 make leaks less reliable. FANS, stay hyped but stay calm 😉
MOUSE: P.I. For Hire
🕵️♂️ MOUSE: P.I. For Hire added collectible cards and profile items on Steam: collect sets tied to Mouseburg investigations to craft unique badges and flex your detective rep.
The Steam Points shop now sells a themed pack, profile backgrounds, emoticons and an animated startup for Steam Deck. Complete the card sets, show off the swag and FLEX.
Nagra
🔥 Throwback: years ago Nagra and Aliza teamed up for a paired cosplay as Jaina and Valeera. The shoot drew inspiration from the card game Hearthstone rather than directly from World of Warcraft, and the outfits look SICK.
Jaina, one of Azeroth's most powerful mages, ex-ruler of Theramore and later Lord Admiral of Kul Tiras; Valeera, a blood elf rogue who survived the Scourge attack on Quel'Thalas, fought alongside Varian and became a master of stealth.
Broken Arrow
⚡️ Broken Arrow launched a public TEST branch with a major rebalance and an overhauled Conquest. Players can try changes and leave feedback.
Conquest now uses 500/1000/1500 thresholds: zones give fixed income and phase score‑compensation was removed. Economy is nonlinear with a 1500 cap. New systems: single‑target damage cap; transports supply troops (heal/ammo); per‑unit respawn timers and squad panic if transport dies; a 'Sneak' stealth‑vs‑speed tradeoff (scouts nerfed); deadlier infantry; armor aim‑time tweaks; support/artillery reworked (slower, more expensive, roleized); 82mm auto‑fire; AA range/dmg nerfs but faster launch/radar fixes; aircraft reloads tied to weapon type, fighters reload faster; transports/helicopters cheaper. 🔥
Erica Ishii
🎭 Erica Ishii says Atsu from Ghost of Yotei isn't a closed chapter, she'd reprise the role if Sucker Punch Productions decides to continue the franchise.
A BAFTA Games Awards 2026 nominee, Ishii praised the anthology approach (each entry tells its own story) and said: "Any chance to dive back into Atsu's world? I'd grab it without thinking." READY
No Rest for the Wicked
🔥 No Rest for the Wicked from Moon Studios has topped 1.7M copies sold after two years in Early Access, the team is racing toward a full 1.0 launch and says they won't slow down.
Most of the game's progress came from the community: feedback, criticism and testing reshaped core systems. Final content details are light for now, but work is in full swing and console versions remain on the roadmap. Expect a FULL launch push.
DYSPLACED
🧪 DYSPLACED got a local co-op, live now in the test branch. Activate it via the multiplayer menu (from the main menu or the campfire). Devs say it's functional but experimental: they're collecting feedback and bug reports while polishing and optimizing before a possible merge to the main build.
JUMP IN, stress-test it and leave feedback, help break it so they can fix it!









